I've earned my B.S. degree in Electrical and Computer Engineering, with a minor in Game Design, from Carnegie Mellon University.
I am an avid gamer and game master, and a fan of history (especially the history of warfare) and fantasy. I have been drawing for years, primarily pencil sketches of fantasy characters and figures for my games.
You can check out some of my projects and blog excerpts below. My contact info is at the end.
A sample of the games and mods I've been working on.
Inspired by a love of history, fantasy, and anthropology, the setting of Elincian Nights depicts a world on the brink, torn between continent-spanning conflicts that are sure to change the face of the world.
I have been DMing this redesign weekly for several years with a group of dedicated players.
Core to the experience is an extensive redesign of the equipment system, making weapons more powerful against unarmored targets and specializing their roles as sources of single-target damage. The inclusion of historical armor similarly enables players who want to play tank characters while leaving them vulnerable to the influence of magical attacks.
Cosmic monstrosities beyond our ken lay siege to this world, and four fanatical servants of these Outer Gods are racing to offer up this realm to their patron first!
Haqir has been cursed. He has 3 months to live.
His fervent wish is see his love one last time before he dies. To do so, he must travel back to his hometown, Elincia City, but he’s not strong enough to brave the dangers along the way.
He decides to hire a party of heroes to bring him back.
Join our heroes on an epic journey of a lifetime.
The Achilles Campaign is a thriller packed full of intrigue, political scheming, rule-breaking, back-stabbing, and intra-party drama - all with the fate of the human race on the line. You will manage a war hero's presidential campaign as his closest friends, allies, and confidants, but be alert - there are always Cylon spies about, and the wrong human at the head of the fleet could doom us all...
So you’ve played in a tabletop campaign before, but never run one yourself. Or you’ve seen an episode of Critical Role or Acquisitions, Inc. and wondered how they do it. Or you’ve heard tales of a game like Dungeons and Dragons and never got the chance to play, but the idea has caught you. You may feel lost about how to get started, but worry not! I am here to help.
Read on MediumAnd now that we’ve talked about NPCs, it’s time to talk about what all this looks like in real life. Stick with me and I’ll show the kinds of things you can do when your characters feel like people, when your story is heavy and present and real. First I’ll tell you how the story happened at the table. After that, well, I’ll show you what goes on behind the DM screen.
Read on MediumOften, as I near the end of an adventure role-playing game, I postpone the final battle until everything else has been exhausted. If a player is here to play in the world, but the hero is here to save it (ending the experience), how do we resolve the gap as designers? I’ll be using my experiences with The Legend of Zelda here: Specifically Wind Waker and Twilight Princess.
Read on MediumIn this article, I discuss how we can create a more enjoyable and immersive gaming experience by separating world design from map design.
Read on MediumIn this article, I will look at three examples that I think represent differing schools of moral philosophy, and I’ll explore some ways in which their mechanics define their respective moral bases.
Read on Medium